
Remedy’s new boss says the Control studio will ‘double down’ on what makes it unique
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Follow Follow See All News Remedy’s new boss says the Control studio will ‘double down’ on what makes it unique Following the disastrous release of FBC: Firebreak, CEO Jean-Charles Gaudechon seems to be saying all the right things. Following the disastrous release of FBC: Firebreak, CEO Jean-Charles Gaudechon seems to be saying all the right things. by Andrew Webster Close Andrew Webster Senior entertainment editor Posts from this author will be added to your daily email digest and your homepage feed.
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Follow Follow See All by Andrew Webster May 5, 2026, 1:28 PM UTC Link Share Gift Image: Remedy Entertainment Andrew Webster Close Andrew Webster Posts from this author will be added to your daily email digest and your homepage feed. Follow Follow See All by Andrew Webster is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
It’s a big year for Remedy Entertainment. Last year was marred by the ill-fated launch of the multiplayer shooter FBC: Firebreak , which was so disastrous it led to former CEO Tero Virtala stepping down from his position . Now, with the much-anticipated sequel Control Resonant slated for later in 2026, the studio’s new boss Jean-Charles Gaudechon — who took over in March — is offering some reassuring words about where Remedy is headed.
Related Remedy is in control Here’s what Gaudechon had to say in a statement as part of Remedy’s most recent business review : The gaming industry and market have always been dynamic, now more volatile than ever. As the industry searches for its footing, Remedy will double down on what makes the studio unique: our creative identity, memorable IPs, and commitment to delivering exceptional quality and originality. We are more focused than ever on moving forward with franchise expansion, self-publishing, and commercial discipline to improve our business performance.
The studio is in good shape to deliver on these pillars. Firebreak was a misstep that attempted to merge Remedy’s beloved storytelling and worldbuilding with a co-op shooter . But, despite being known for taking creative risks, Remedy is a relatively conservative company, and spent the years leading up to Firebreak ’s launch building itself up so that it could 1) own the majority of its own properties and 2) develop multiple projects simultaneously.
This advance offers important signals about the future of the sector, and the tech world is watching closely.





